For example, if the player has a fully repaired helmet and a damaged chest plate, leggings, and boots, only the latter 3 are considered in the random chance to be repaired. Mending does not select items that are already fully repaired.No item or location has priority for repair. If multiple equipped items have the enchantment and need to be repaired, one is randomly selected for each experience orb collected.Experience left in the orb is added to the player's total experience gauge as normal.For example, one durability point repaired doesn't take any experience away from the orb. Experience in the orb is deducted by one point for every two durability points repaired.The rate of repair is two durability per point of experience contained in the orb. Any items with Mending in the player's main hand, offhand, or armor slots that are not at maximum durability are repaired by experience orbs collected from any source.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |